Human Expenditure Program

Human Expenditure Program, also known as Bloodmoney 2, represents an innovative indie psychological horror simulation game crafted by ShroomyChrist Studios. This simulation game places you in control of Harvey Harvington, a computer character who possesses distinct memories and complex emotional responses. The horror simulation experience challenges players to make meaningful decisions that directly influence your character's psychological state and narrative progression throughout the gameplay.

Harvey Harvington - Character Management System

The core gameplay involves managing Harvey's life as a computer character equipped with sophisticated emotional and memory systems. You must carefully monitor Harvey's two primary status indicators displayed on the left side of your screen during play. The pink bar represents Harvey's hunger level and food consumption status, while the blue bar tracks his overall mood and emotional well-being. This simulation game requires constant attention to these metrics to ensure Harvey's stability and prevent negative consequences.

Essential Controls and Interactions

This simulation game utilizes mouse controls to execute various actions within the gameplay environment. Try to feed Harvey using food items selected from the fridge, pet him to slightly increase his mood, or send him to sleep to restore his energy levels. Must open the fridge to browse and purchase food options including Candy ($1000 for 5 pieces), Bread ($2000 for 10 pieces), Donuts ($5000 for 20 pieces), Pie ($75.00 for 40 pieces), Cake ($10000 for 60 pieces), and Large Soup ($15000 for 80 pieces).

Entertainment Through Mini-Games

Participating in mini-games keeps Harvey entertained and engaged within the simulation game experience. The available mini-games include Whack-A-Harvey (2500 points), Memory Match (7500 points), Batting Cages (10000 points), and Heavy Lifting (15000 points). This is how you maintain Harvey's psychological well-being while progressing through the game.

Ethical Dilemmas and Consequences

Each action you take—whether feeding, playing with, or ignoring Harvey—carries significant weight within the simulation game. These decisions affect Harvey's memories and emotional state, forcing you to confront past events and their consequences. Try to consider the moral implications of every choice, as the game's narrative responds directly to your treatment of this computer character.

Standout Features

New Character Introduction

Eun-mi, Harvey's wife, enters the simulation game as a significant character who offers comfort and emotional support. This is a critical addition to the narrative, though she harbors hidden motives that remain unclear throughout the initial gameplay.

Multiple Ending Paths

The game features two different endings that provide contrasting conclusions to Harvey's journey. Could you achieve redemption through compassionate choices, or will your decisions lead toward a darker resolution? This branching narrative structure encourages replay value within the simulation game.